I love reading history on games that have their lore fleshed out. It makes for a more believable world to explore where every little thing you encounter on your travels can be referenced to something.
The next entry in The Elder Scrolls series is going to take place in Skyrim and as fans of the game know, it’s the home region of those barbarian/viking-like humans called the Nords. Geographicially, Skyrim is the northernmost region of Tamriel, the entire continent that The Elder Scrolls games take place in. It’s surrounded by four other regions that include Morrowind (The Elder Scrolls 3) to the east, Cyrodiil (The Elder Scrolls 4) to the South, Hammerfell to it’s southwest, and High Rock to the West.
It’s a cold, rugged, mountainous, and frosty area of Tamriel and one that the Nords are completely at home with. Also if you’ve played Oblivion, you’ve noticed that the town of Bruma, located on the northern portion of Cyrodiil, has had influence from the Nord people in terms of building architecture. Buildings are created with the lower part built slightly underground to conserve heat. Materials used include stone and wood as well as straw to keep in the heat and keep out the cold. It could be a preview of what shall see in The Elder Scrolls V.
Economically, Skyrim is a powerful province with several wealthy areas in the region.
A Piece of Skyrim’s History
As the Nords expanded their territory in Skyrim, one of the most legendary figures in all of Tamriel, Ysgramor, the one from where all the Nordic Kings are descended, rose. Nord territories continued to gain and recede in other regions such as Morrowind and High Rock. During the War of Succession, rival clans that opposed the Ysgramor clan, weakened Skyrim and separated them into several states. It lost areas in High Rock, Morrowind and Cyrodiil, but 1E (the First Era) 420, the conflict ended with the Pact of Chieftans.
Solitude – the richest and most influential cities in Skyrim, Solitude controls most of the northern coastline.
Winterhold – a rival to Solitude, has garnered a bit of a turn-around with refugees coming in from Morrowind bringing new ideas to develop their culture even further.
Windhelm – was once the capital of the First Empire. Currently serves as a base for Imperial troops guarding a road that leads into Morrowind.
With a parting shot, I’d like to state that if you played Bloodmoon, one of the expansions to Morrowind, that island you explore, Solstheim, shares it’s geography and climate with that of Skyrim, hence isolated Nord tribal colonies that have set up camp there, such as Skaal. Wolves are also known to inhabit both lands, so this could mean a return of the werewolf and a chance that your character could turn into one. With more information to come, all we can do is wait until Bethesda gives us something more visual.
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[Sources: The Unofficial Elder Scrolls Pages, Oblivion Wiki]