d20Pro is the most advanced software available allowing ‘d20 System’ judges to prepare and moderate adventures and campaigns. The software allows players to quickly draft maps, import custom graphics, and access a continuously expanding library of creatures and NPCs. By providing players with instant access to attacks, skills, and spells, d20Pro was built for gamers, by gamers.
“Infrno is system agnostic, but we want to provide our users with all the tools they need to play their favorite games the way they want to play them. By integrating Infrno with d20Pro, we can supply a new and exciting option for those players who want to utilize a sophisticated and more detailed simulation for their d20 System adventures and battles. And for existing d20Pro users, Infrno provides a host of new tools to help track character and game data, record game legacy, and to find new players when desired. This is electronic role-playing peanut butter and chocolate.” – Matthew Grau, Chief Experience Officer, Infrno
“With d20Pro our aim is to provide the ultimate virtual tabletop, allowing Judges to prepare for and run their games more effectively for Players at the dinner table or around the world, both in home grown campaigns and sanctioned scenarios in living worlds. By building this bridge with Infrno, d20Pro’s capabilities reach a larger audience. Together d20Pro and Infrno offer a comprehensive gaming ecosystem for the pioneers of tabletop gaming’s digital frontier.” – Mathew Morton, d20Pro Lead Developer, MindGene
As of right now, the Infrno GM needs to indicate their game is d20pro enabled while editing their Game Profile. Players who want to join that game will see a link to launch d20Pro (on Infrno). Clicking the link will cause d20Pro v2.3 to recognize the request and launch in “Player” mode and automatically connect to the “Judge’s” d20pro game. Tighter integration is already in the works, while Beta testing for Phase 1 has already begun.
Upcoming features include:
- Launch Player directly from Infrno – The Infrno.net social network and gaming website now provides the option to enable d20Pro games.
- Creature Status – Creatures may now be assigned status icons.
- Creature Facing – Creatures may now be assigned facing.
- Configurable Fast Skills – The 3 skills in the Action menu used to be hardcoded to Move Silently, Hide, and Tumble. These may now be fully customized to your favorite 3 skills for your favorite ruleset.
- Toggle to Display Creature Damage – Judges may now hide % damage information from their players.
- Change Grid and Background Color on Existing Map – The Judge may now alter the grid and background color for an open Map.
- Create New Campaign Button – When running d20Pro and choosing Judge, there is now a “Create Campaign…” button after you click the “Advanced” button.
- Opaque Windows – Checking this option may improve performance.
- Exit Prompt – Exiting d20Pro will now show a confirmation dialog first.
Upcoming Open Events
Publishers aren’t the only ones running events for you to play! Here’s a list of some other open games seeking players – some one-shot, some not. If you’re interested in the snippets posted here, click on the game title and it will take you directly to the Infrno profile so you can learn more.
Tuesday, December 21st, 9 pm to Midnight CST
System: Savage Worlds
Just outside of a small town named Beecher’s Point, up in the Scarred Hills and on the Sioux Nation border is a place where (periodically throughout the year) an intense lightening storm takes place. The Injuns believe it is their sky spirits showing off their powers and bestowing just a small bit of it on warriors brave enough to perform the Skyfire Dance. Crazy, Isaiah Fletcher, has been studying the storms for eight years and believes money can be made off these natural fireworks. It seems someone else saw some truth in his words because James Welch, a wealthy investor from back East, came out to visit old Mr. Fletcher. Problem is it’s been a few weeks now an no one has heard from James Welch. Could be his disappearance has something to do with the strange group of men who set up shop up there and built themselves a private compound. They talk to no one. They might be Pinkertons or they might be somthin else either way this is where you all come in to the story. It seems feisty Eloise Welch, wife to missing James Welch, has decided to hire some strange and dangerous folk of her own. So, you got the stones to help out this pretty young lady find her missing rich husband? I hope so ’cause this ain’t gonna be all wine and roses.
Will This Be Our Dying Days?
Tuesday, December 8th, 6-9 pm PST
110 years after the Kingdom of Liantu was sundered by a civil war between humans and therians; generations after the drow of Alakzt Do’ani had taken over the country; when the bloodline of Liantu has had its dragon heritage fade away completely; darkness stirs in the shadows. Cults to dark gods are on the rise. Monsters move in record numbers. The last King, Edward Everalt, now lays dead for twenty-five years, his only daughter having married one Julius Harland. Laying out edicts reminiscent of the time before the civil war, Julius Harland rules Liantu with iron law, saying that it is the only way to bring peace to tumultuous times ahead. King Kail and Queen Rin, Highguard David Elfsmasher, Archmage Lillian Wade, and Honor Guard Gantz are dead. Former king of Ahm’shara, Sea’an Ahm’shigar, has left his country in the care of a council of seven advisors, disappearing into the wilds over 70 years ago. Now the only ones alive who truly remember what happened in the country those many years ago are an aged elf who has cast off his heritage to be the honorary Elfsmasher, Bimmy, and a monster deep in the dungeons of Liantu’s capital castle’s dungeon, Bob.
TBD, 3 hour sessions,EST
System: Dungeons & Dragons 4e
Running quick games from the “Dungeon Delve” DnD 4e supplement. Learning the new DnD system through easy focused play. Switching out DMs so everyone gets practice on both sides of the table. Mostly kick in the door due to the idea behind this set of games. Impromptu story will be thrown in mostly for change of pace and lightening the mood. We will be switching out characters and DMs while moving from one “Delve” to the next. This is all for learning the game right now, and getting much needed DM practice.THIS GAME WILL BE RUN USING NEW D20PRO INTEGRATION.
The Educational 3:16 Campaign
Day/Date TBD, Time/Zone TBD
System: 3:16 Carnage Amongst the Stars
This is the game of 3:16 that I will be running on a semi-regular basis. Doesn’t require regular players, doesn’t really need regular times. From the website:This high-octane Science-Fiction role-playing game for 2 or more players has your Space Troopers killing bugs all across the Cosmos. You’ll advance in rank, improve your weapons, slay civilization after civilization and find out who you are through an innovative “Flashback” mechanic. Terra’s plan is to kill every living thing in the Universe to protect the home world. See where your tour of duty in the 3:16th Expeditionary Force takes you and your friends. Revel in the kill-happy machismo and enjoy a campaign of Carnage Amongst The Stars.
Tuesdays or Fridays, December 2010-March 2011, PST
I’m going to learn Cthulhutech and Infrno, and you can learn it too with me. We will play the story of some losers and cast-outs on the edge of New Earth Government society, doing their best to get by in a world gone insane. The characters will be semi-pregenerated – look below for some thoughts. What I want is people who are willing to dig into this very interesting world, and try out different parts of the system. We will be flexible on schedule and probably won’t launch until after the holidays.
Day/Date TBD, Time/Zone TBD
After Chernobyl was evacuated, the area around it was silent – untouched by man and reclaimed by nature. Trees grew up amongst the concrete edifices of Pripyat and wildlife found new homes in the devastation. With no reason to enter the area, mankind left it alone – a nagging prick to the conscience that refused to go away. However stories originated. Reports of strange creatures, twisted by the consequences of the accident became commonplace. Some even spoke of abandoned treasures within what came to be called “The Zone”. In 2006 disaster seemed to strike again. A bright light originated from the old reactor plant and people speculated that a second explosion had occurred. Military patrols increased as the authorities seemed more determined than ever to keep people out. However human nature prevailed. Curiosity and greed led to the phenomenon of the “Stalker” – part explorer, part mercenary, part treasure hunter. These brave and foolish individuals started entering the Zone to see what could be salvaged. What they found was beyond imagination. Stalkers bought out wonders and horrors. Strange irradiated objects called “artefacts” fetched huge sums on a thriving black market – somebody somewhere obviously thought that these artefacts have some value. However the risks involved in retrieving these were huge – mutant creatures roamed the landscape, ready to feed on anything they encountered. And horrific pockets of energy known as “Anomalies” claimed the lives of many unwary Stalkers. It is now 2012. The Zone is full of wonder and death. Stalkers, mutants and the military roam the deadly landscape of the Zone. It is into this world that you will take the first faltering steps toward becoming a Stalker.
Day/Date TBD, Time/Zone TBD
System: DC Adventures
Play as members of the Injustice League from Earth 1 that have crossed over into the anti-matter universe of Earth-2. Here they have found their perfect world where villiany and evil rule the day. They have no one to oppose thier achieving all their heart’s desires except a rag tag, beleaguered and underground element of heroes made up of the villain counter parts of Earth-1. Everyone else seems to be frightened of this CSA (Crime Syndicate of Amerika) that they’ve heard so much about but they seem to be away off planet at the moment. Either way the Unjustice League knows they’ve had to hone their skills on a world where the odds have always been against them. How hard can it be to conquer a world where the fates seem to smile on all their villainous actions. Let this CSA just try and come after them!
Every Other Wed, November, 7-10 pm CST
System: Mini Six
Bureau 13 is a highly secretive agency charged with the investigation of & defense against unexplained phenomena. Agents are drawn from all walks of life to allow many areas of specialization. Agents sever all ties with family & friends upon joining and become lifetime members. There is no retirement from the Bureau. Should such a incident present itself a team is assembled and dispatched to investigate and deal with any possible threat. The Bureau is technically a part of the Secret Service to allow them wide investigation powers with little need to explain themselves. Their true purpose is known to only a handful of people. The Bureau is controlled by a council of directors. Nothing more is know about them.
Corpse for King
Day/Date TBD, Time/Zone TBD
System: (Custom) Spread Array
The last King of Holde died nearly two years ago, in a glorious but foolhardy battle against an encroaching army. The King was joined by his twelve sons, his three generals, all seven counts of Holde, all twenty eight heirs to the seven fiefdoms of Holde, two of Holde’s greatest war heroes, a Heblight ambassador, the royal chef, and the majority of Holde’s fifty thousand warrior army in a single funeral bonfire which could be seen and heard for miles. The Kingdome of Holde effectively dissolved; there was no one left with an undisputed claim to the throne, and there was no one powerful enough to make a disputed claim to the throne. The towns and villages of what had been Holde went about their business, merely keeping the taxes that would normally have been sent to the former capital Mound. As time passes the former Kingdoms neighbors close in, and the leaders of Mound frantically seek a way to reinstate the Kingdom of Holde. Royalty is the only thing that would be accepted by the former fiefdoms, but there are no living members of the Royal family. The former court Shaman finds a solution in his deranged imaginings,“We must have Royalty; if none are living we must take some that is dead…”
First Dip In The Water
Day/Date TBD, Time TBD, PST
System: Serenity (Cortex)
This will be my first time with the Serenity System. I suppose I could call it the Cortex Core System, as it is used to play with at least Battlestar Galactica as well. When we first get together we will work out the types of people that people want to play and what kind of storyline they want to follow. I will be giving the players three different storylines to choose from. I will post on here a bit later about what types of storylines the players can choose. Each storyline will allow the players to choose most any kind of character they want to create. There might be some limitations on what they want but overall there won’t be many restrictions. We will start at the Heroic Level and all attributes, skills, and traits will be chosen on our first session.