Although Xmas is touted as a time of “peace on earth & goodwill towards men”, many people will purchase and/or receive many militaristic toys and war games as Xmas gifts. Virtual reality shoot-em-up toys and games are all the rage. Designed to promote America’s national pastimes of violence and war, these “toys” look and respond like the real thing because they are training the users for the real thing – war.
Such toys and games train children to be detached from their own humanity in order to indiscriminately destroy the innocent humanity of others. Gamers are programmed to be obedient, mindless soldiers fighting for the opportunity to die on bloodstained battlefields for corporate profits at the people’s expense. The killing apparatus on these products is often called a joystick, subliminally programming users to view killing as a joy. Joy to the world?
Hundreds of sites on the World Wide Web entice children of all ages to play war games. Water guns, super soaker water guns, squirt guns, stream machines, and Hydrobolic Water Gun Launchers are just a few of the multitude of war toys on the market today. Nintendo’s Call to Duty: Black Ops game is the latest in this militant program to prepare adolescents for the thrill of the kill. The phrase “call to duty” instructs users to believe it is their duty to kill indiscriminately, without thought, concern or question.
However, an endless array of killing machines and drones without the clones to operate the technology is pointless. And since we know that the children of the wealthiest families and politicians will never be forced to fight in these wars, other pawns must be programmed to answer the call to duty. So celebrities are paid millions to glamorize the thrill of the kill as the gaming industry becomes the boot camp of the toy industry, training tots to become the high-tech assassins of tomorrow.
This program, however, is nothing new. In December of 1992, the Twentieth Century Fox Film Corporation’s production of TOYS revealed this process. In this movie, an average company begins manufacturing military weapons disguised as toys, preparing children to blossom into avid killers. Today, many toy companies have followed suit, functioning as part-n-parcel of America’s Military Industrial Complex. Through the use of numerous TV programs and endless video games, people are programmed to attack human targets on command. Manufacturers of the Nerf N-Strike Vulcan promote their toy machine gun as “The mother of all Nerf guns. A belt-fed automatic dart gun that can fire 3 darts a second will strike fear into the hearts of your enemies.”
Don’t worry, Americans are always told who to fear, hate, annihilate, and view as the enemy. During the 17th century, American colonists were programmed to fear, hate and annihilate all non-submissive women considered to be witches. During the 19th century Americans were programmed to fear, hate, and annihilate the IPOWH (Indigenous Peoples of the Western Hemisphere; erroneously called Indians) so that European immigrants could take possession of the land. After 1865, Americans were programmed to fear, hate and annihilate all people of African descent who refused to be exploited as enslaved human beings. During WWII Americans were trained to fear, hate and incarcerate all Japanese-Americans. As we proceed into the 21st century, Americans are being programmed to fear, hate and annihilate Muslims (of all colors), as well as all individuals that appear to be of Middle Eastern origin. Now, almost one thousand years after the first Christian Crusade (war) was initiated against non-Christians, Americans are being encouraged to see Muslims as the enemy.
Game over…right? Dead wrong! Contrary to popular belief, the “game” of war is never over because an enemy can never be killed. Enemies only multiply from generation to generation. Therefore, every generation of Americans must be indoctrinated and inducted into this death game in order to address the sins of the founding fathers. Worst of all, virtual reality games and toys glamorize killing while failing to acknowledge or reveal any of the inevitable consequences of war. Just visit any real (non-virtual) battlefield, veteran’s hospital, and/or military cemetery to discover the agonizing reality that war is no game. Guns aren’t playthings and death is final.
In addition to the nation’s Military Industrial Complex, war benefits only a minute fraction of affluent families and corporations, while everyone else gets to die for the privilege of increasing their W.A.R. (Wealth And Riches). Are we having fun yet?